How to play
Everything you need to get from the chick to the Golden Farm, plus the three or four habits that separate a 2,000-point run from a 20,000-point one.
The idea
The board is a 4ร4 farm. Every plot is a bed of earth with a number stamped on its rim and an animal standing behind it. When you move, the whole farm slides together in that direction, and two matching animals that collide merge into the next one up the ladder: two chicks make a hen, two hens make a rabbit, and so on to the top.
After every move a new animal appears on a free plot โ almost always a chick, occasionally a hen. The run ends when no plot is free and no pair of neighbours can merge.
Controls
- On a phone: swipe anywhere on the screen.
- On a computer: the arrow keys, or
WASD. - The eye button cycles the camera through three views: front, tilted and top.
The three views are good at different things. The top view is the one that lies least about the board: you see all four rows and all four columns with no perspective on top of them, and it is the one to use once the board starts filling up. The tilted view is the only one that pulls back as the outer farm grows โ it is the view for looking at what you built, not for solving the puzzle.
The full ladder
Fifteen levels. 2048 โ the Golden Farm โ is the classic goal, but the ladder carries on for four more rungs for anyone who gets there.
| Animal | Name | Value |
|---|---|---|
| ๐ค | Chick | 2 |
| ๐ | Hen | 4 |
| ๐ฐ | Rabbit | 8 |
| ๐ | Sheep | 16 |
| ๐ท | Piglet | 32 |
| ๐ฎ | Cow | 64 |
| ๐ | Tractor | 128 |
| ๐๏ธ | Barn | 256 |
| ๐พ | Windmill | 512 |
| ๐๏ธ | Silo | 1024 |
| ๐ก | Golden Farm | 2048 |
| ๐ฝ | Harvester | 4096 |
| ๐ฑ | Greenhouse | 8192 |
| โ๏ธ | Crop Duster | 16384 |
| ๐ธ | UFO | 32768 |
The farm outside
This is what Granja 2048 has and the original 2048 does not. Every new level you reach settles into the field around the board and stays there until you start another run: you begin with three chicks pecking about, the hen joins at 4, the barn goes up at 256.
It is a record of the run you are playing, not a score: start again and the field goes back to three chicks. That is why the tilted view pulls back on its own as the farm fills in.
Lives
The heart (โฅ) is the game's currency and it does two things:
- Undo your last move โ costs 1 life.
- Revive when the board has filled up โ costs 1 life, and hands you back several free plots instead of ending the run.
You hold up to 5 lives and one refills every 12 minutes, even with the game closed: the clock is wall-clock, not play-time. You can also watch an ad to earn 2 lives at once.
When to spend them. Reviving is worth far more than undoing. Undo fixes a slipped thumb; revive rescues a 15,000-point run that filled up because of one badly built row. If you have a single life and the run is going well, save it.
Tactics that actually work
1. Pick a corner and never let go of it
Put your biggest animal in a corner and work so that it never moves from there. In practice that means using only two directions โ say down and left โ and keeping the other two for real emergencies.
2. The anchor row is sacred
If your corner is bottom-left, the bottom row has to stay ordered from largest to smallest, and full. A complete bottom row is what makes an upward move โ the one that breaks everything โ never necessary.
3. Do not chase small merges
Merging two chicks because they happen to be there is the most common way to wreck a board. Before you move, look at whether that move brings the two big animals closer. If it does not, there is probably a better one.
4. Watch the board, not the farm
When three or four plots are left, switch to the top view. The tilted view is lovely and that is exactly the wrong moment to use it.
5. New animals land where there is room
Keeping the board packed towards one corner is not just tidy: it also concentrates the places a new animal can land, which makes them predictable. A scattered board is one where anything can show up in the worst possible spot.
The leaderboard
When a run ends you can publish your score under an alias of up to 16 characters. No account, no email, no password: it sends the alias, the score, the highest animal you reached and the number of moves. Exactly what is stored is in the privacy policy.
Frequently asked questions
Is my run saved if I close the game?
Yes. The board, the score, your lives and the outer farm are stored in your own browser, and you pick up where you left off.
Can I play offline?
Yes. After the first visit the game installs itself into the browser and starts with no connection. The only thing that needs the internet is publishing a score to the leaderboard.
What happens when I reach 2048?
The Golden Farm appears and you can keep playing. The ladder runs on to the UFO, at 32,768.
Does it work on a computer?
Yes, with the arrow keys or WASD. It is built for phones, so the screen is portrait, but it plays just the same.